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COMBAT DESIGN: BUFFERING AND CANCELING

When we talk about melee combat in video games, we usually describe the cool-looking moves you can do, or the weapons you use, or maybe what super powers the characters can unleash. But the unsung hero to any melee combat system is buffering and canceling. This is how the game Read more…

By Richard Hinckley, 3 yearsSeptember 5, 2022 ago
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