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Engineering

ENGINEERING: HOW PLAYER INPUT GENERATES A GAME INTENSITY RESPONSE

Hi, Demon Crush fans! Elias here to drop another engineering blog post (previously, I wrote about How a Calculator Enables Gameplay). Today, I’ll write about how I compute game intensity to enhance Demon Crush’s game feel.  Game feel is difficult to define, and even more difficult to compute.  Why?  Because Read more…

By Richard Hinckley, 10 monthsAugust 24, 2024 ago
Engineering

ENGINEERING: HOW A CALCULATOR ENABLES GAMEPLAY

When my teammates asked me to implement a math system, they asked me if it’d be possible for a designer to write out an expression like 2*(3+4) or -2+3*(4-5) or (2+3)-(3-5) – really, all they wanted was any arbitrary human-readable mathematical expressions to yield a final output. And when they Read more…

By Richard Hinckley, 2 yearsFebruary 12, 2023 ago
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