DEMON CRUSH
  • Home
  • Blog

Engineering

Engineering

ENGINEERING: HOW PLAYER INPUT GENERATES A GAME INTENSITY RESPONSE

Hi, Demon Crush fans! Elias here to drop another engineering blog post (previously, I wrote about How a Calculator Enables Gameplay). Today, I’ll write about how I compute game intensity to enhance Demon Crush’s game feel.  Game feel is difficult to define, and even more difficult to compute.  Why?  Because Read more…

By Richard Hinckley, 9 monthsAugust 24, 2024 ago
Engineering

ENGINEERING: HOW A CALCULATOR ENABLES GAMEPLAY

When my teammates asked me to implement a math system, they asked me if it’d be possible for a designer to write out an expression like 2*(3+4) or -2+3*(4-5) or (2+3)-(3-5) – really, all they wanted was any arbitrary human-readable mathematical expressions to yield a final output. And when they Read more…

By Richard Hinckley, 2 yearsFebruary 12, 2023 ago
  • Home
  • Blog
Hestia | Developed by ThemeIsle