DEMON CRUSH
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NARRATIVE: WORDLESS CUTSCENES, THE UKIYO-E WAY

Elias here to talk about a really cool thing we’ve implemented for Demon Crush, Ukiyo-e Cutscenes! If you read one of our earlier blog posts about Speaking Without Speaking, you’ll know that during the earliest phases of our game design process, we decided to tell the game’s story without words. Read more…

By Richard Hinckley, 9 monthsAugust 24, 2024 ago
Engineering

ENGINEERING: HOW PLAYER INPUT GENERATES A GAME INTENSITY RESPONSE

Hi, Demon Crush fans! Elias here to drop another engineering blog post (previously, I wrote about How a Calculator Enables Gameplay). Today, I’ll write about how I compute game intensity to enhance Demon Crush’s game feel.  Game feel is difficult to define, and even more difficult to compute.  Why?  Because Read more…

By Richard Hinckley, 9 monthsAugust 24, 2024 ago
Update

THE BEGINNING

Hey there, video game people! We’re Reverting Castles, and we want to share our game project with you! Just a little bit about us: We’re longtime friends, video game industry veterans, and martial arts enthusiasts. We love the rush of a good fight, whether it’s in a video game, a Read more…

By revertingcastles_ptkz4v, 3 yearsSeptember 5, 2022 ago
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